![]() ![]() Redfall reflects little of this pedigree, giving it a razor sharp comparison that cuts deep on a game that for any other would be forgettable, but for Arkane feels heartbreaking. The bread and butter of Arkane’s work has long been the studio’s borderline unmatched penchant for mechanical refinement and aesthetics that could keep pace. It’s not a terrible premise by any stretch, even if the evils of capitalism in corporate art schtick was old back when The Outer Worlds tried it in 2019. Asserting themselves as gods and amassing violent cult followers, these vampires have turned Redfall into a feeding ground and it’s up to your overly-stylised character to save the day. Rather than a zombie outbreak, however, the citizens of Redfall have been subjugated by a new ruling class of wealthy, largely waspy folk. ![]() This idyllic coastal slice of America is Redfall’s answer to Racoon City – a pastiche locale with a mysterious pharmaceutical company masking nefarious dealings behind its unassuming charm. Redfall casts you as one of four characters who must survive the plague of literal capitalist vampires that have isolated and conquered the town of Redfall. Lacking the raw mechanical satisfaction of its contemporaries and somewhat abandoning what makes Arkane games so special in the first place, Redfall is more of a beige stumble. A disjointed experiment in melding the house style with modern open-world tendencies and multiplayer leaves Redfall in an uncomfortable flux. From the critically acclaimed minds behind intricate and considered first-person action titles like Dishonored and Prey emerges this open-world FPS that feels almost entirely out of step with its predecessors. ![]() For all the mystique and confusion surrounding Arkane Studio’s Redfall in the months leading to its release, the game is astoundingly straightforward. ![]()
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